Solidarité Estuaire board game

rights of minorities

Origin of the project with Solidarité Estuaire

We were approached by the Solidarité Estuaire association, which helps to welcome, support and integrate people of legal age and minors in the Loire-Atlantique region, to carry out a project aimed at new arrivals to help them understand the concepts of labor code.

When we got in touch with the association, we realized that it was difficult to convey labor rights solely through drawings, especially for exiled people who were not necessarily familiar with graphic codes. In the end, we opted for a board game as a more didactic way of learning about the theoretical concept, based on the initial thoughts of the Solidarité Estuaire project leaders, who had considered developing a goose game.

Rules of the game

So we had to think about designing rules for the game that were sufficiently didactic to enable an understanding of the labor code, while being relatively accessible and using the questions drafted by the association. 

The concept of the rules was entrusted to Patrick Mallet and Stéphane Blanco, both experienced in educational scenarios.

The game takes the form of a board representing France, to be crossed before the other players. At each square, the player must answer a simple, medium or difficult question relating to labor law. A game master has a booklet containing the answers and explanations of the labor law issues on the cards.

If the player answers correctly, they move forward as many squares as indicated on the card; if not, they move back the same number of squares. There is also a ladder system that allows players to adopt certain strategies and encourage them to take one card rather than another. Finally, there is a joker system to allow players to help each other when faced with questions that are too difficult. The game ends once a player has reached the finish line, symbolically represented by Nantes.

The artist: Gwendal Briec

We chose Gwendal Briec to illustrate this board game. He already had a good deal of experience in the field of illustration for a wide variety of projects, and was able to adapt to the format of the board game. What's more, his colorful, sparkling graphics were perfectly suited to a board game that was intended to be highly educational.